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Requirements:
- At least 3 years of C++ experience;
- Knowledge of Blueprint, C++;
- Experience with VR (Vive, Oculus);
- Experience in optimizing projects for mobile applications;
- Knowledge of multiplayer development using UE Online Subsystem (local, Seteam, Oculus);
- 2 years working with Unreal Engine 4 on both level design and engine/game programming;
- Understanding of versioning and repository best practices;
- Strong 3D math, optimization, debugging and problem-solving skills;
- Knowledge of classical algorithms, data structures, and design patterns;
- Experience with other project management tools and techniques (Agile / Scrum, Jira / Trello, Hansoft & Shotgun etc.);
- Written and spoken English (at least Intermediate level).
RESPONSIBILITIES:
- Work with big points clouds, Revit/bim/ etc models in Unreal engine;
- Performance optimizations;
- Use rest API for working with server data,
- Use XR reality for visualization models, 360 tours in-app,
- Use pixel streaming for cloud working,
- Develop tools for users, multypoligonal measurements,
- Changing points clouds/landscapes,
- Synchronization viewpoint between some visual presents,
- Work with metadata from models,
- Adding point interest in model space,
- Clipping any datatype to point interest(text, pdf, image, video, etc).
WOULD BE A PLUS:
- Experience with Playfab/GameSparks/Photon;
- Experience in development of Plugins.
We offer:
- Competitive salary;
- Paid 24-day vacation;
- Sick leave compensation;
- Flexible working hours;
- Team buildings;
- Performance reviews with possible salary raises.