Pingle Studio is a global game development partner that empowers developers and publishers of all sizes.
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Pingle Studio is a game development partner for developers and publishers around the world. United by a vision to advance co-development, porting, art & animations, quality assurance and full-cycle development services for game creators of all sizes, we empower partners with our talented software engineers and artists, helping them to bring their great games to life, earn more revenue, and prevent crunch. No matter the technical request, creative demand, or impending deadline — Pingle Studio has your back. We become an extension of your team, contributing everything from our development expertise to technical services and artistic depth to meet your needs. Some of our partners are Square Enix, Epic Games, tinyBuild, Qualcomm, EGOSOFT, Revolution Software, 505 Games and Disney. Feel free to contact us in any preferable way. We are always happy to discuss a future colaboration.see more
We are ** Pingle Studio **, an external video game development studio. On the market since 2007. During this time they managed to work with Epic Games, Square Enix, Saber Interactive, EA, 505 Games, Team 17, Final Strike, tinyBuild, Revolution Software and Iron Galaxy. Participated in titles such as Life is Strange, Pathologic 2, Hello Neighbor, Bladerunner, Donut County, Rocket Arena, Beyond a Steel Sky, The Walking Dead: Saints & Sinners, Totally Reliable Delivery Service and many others. Our main expertise is codevelopment, porting, art & animation and game testing. We work with all modern gaming platforms such as PlayStation 4/5, Xbox One / Series X, Nintendo Switch, as well as with PC and mobile platforms. Main drivers: Unreal Engine and Unity. ** Requirements **: * experience with Unreal Engine 4; * deep knowledge in the field of games: genres, platforms, history of the gaming industry; * love of games and great gaming experience; * literacy, excellent oral and written Russian / Ukrainian language, English from the Pre-intermediate level; * ability to consistently, fully and unambiguously express opinions in written and oral form; * understanding of design documentation and design principles; * experience in the gaming industry; * confident ownership of office suites: Excel, Word, plus Visio, Power Point or analogues. ** There will be an advantage: ** * experience with other Unity / CryEngine / Source / GameMaker game engines; * knowledge in the field of game balancing, monetization, KPI, scriptwriting; * any skills related to the development of computer games; * knowledge of programming languages; * experience with Git / Perforce version control systems, Jira task tracker; * high level of oral and written English. ** We offer **: * transparent working conditions; * regular salary reviews; * paid leave and sick leave; * advanced training: compensation of 50% of the cost of training courses, video courses; * compensation of 50% of the cost of corporate English classes; * comfortable office 7 minutes walk from Lukyanivska metro station. ** Responsibilities **: * work with Unreal Engine 4 Blueprints: prototyping, adjusting mechanics and parameters; * writing design documentation from patch to design briefings and balance; * development of game logic; * balancing and adjustment of game mechanics, economy.