AB Games develops projects in the genre Free-to-Play Hidden Object.
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We only develop our own games. They are based on our dreams, ideas, understanding of the gameplay, and what the players need. Our goal is to inspire, captivate, drive our colleagues, look for new approaches, try to foresee the future, and achieve results. We dream at all times but set realistic goals and achieve them. We believe in talent and inspiration but remain professional, so we constantly develop our skills. When we kickstart a project, we always set a goal to become the best. Which is why we are systematically moving towards it without splitting ourselves too thin by chasing trends and cloning successful games. Every day, we learn something new and share our knowledge with the team to go beyond our capabilities and always be at the top of the gaming industry. We only work with those genres that we are truly passionate about. We believe that this approach helped us find market gaps and offer players something that has not yet been on the market. The companies' studios are located in Kyiv, Rivne, Dnipro, and on Cyprus. More than 140 people work in AB Games now, and this is just a beginning, as the team has started working on some new projects. You can be part of them as well!see more
** We invite Game Designers with a specialization in PvE, PvP mechanics of casual games to guide this direction in our games. ** AB Games, creators of Hidden City, the best in the free-to-play HOPA genre (with a market share of 60%). In connection with the beginning of the development of new games in the casual HOPA genre and puzzles with new mechanics, we are strengthening the Game Designers team. ## Main tasks: * Design and development of PvE, PvP mechanics for our games; * Formulation of goals, calculation of KPIs, cycles and balances; * Development of features with features team; * Fine-tuning the feature after the release to the calculated KPI values; * Tracking PvE, PvP mechanic in the market, analysis and deconstruction; * Adaptation of mechanics for our games. ## Required: * Experience in Game Designer / Level Designer in f2p projects; * Excellent knowledge of the casual f2p games market, understanding which mechanics are the best among the market leaders, why they are played and paid; * Strong analytical skills; * Good knowledge of mathematics; * Ability to count the economy, balances, awards, build resource cycles; * Ability to calculate KPI, the ability to bring features to the calculated values; * Ability to clearly formulate and paint ideas, tz; * Experience in task management, feature development with a team, clear statement (TOR) and acceptance of tasks. ## Will be a plus: * Experience in developing clan, competitive, PvP, PvE, cooperative gameplay from scratch; * Excellent knowledge of mathematics, probability theory, combinatorics, game theory. ## We offer: * Join the team that creates the world's best free-to-play HOPA games with DAU 1 million unique players; * Decent level of payment; * Flexible schedule for the beginning and end of the working day; * Opportunity to grow professionally and develop on the project; * Lack of formalities and direct work with the heads of the company; * Paid training and participation in specialized events; * Modern, comfortable office overlooking the Dnieper (Arsenalnaya metro station). _Links to a completed successful project: _ go.ab-games.com/HC_AppStore go.ab-games.com/HC_GooglePlay _ Our art_ artstation.com/ab_games