Logika, TOV, Konstruktorske byuro
We are looking for a VFX Artist to join a team developing complex simulation solutions for PC and VR simulators. This is not game-dev in the classical sense - it is work with engineering systems, hardware integration and long-term projects with real practical application.Responsibilities: Creating 3D visual effects in Unity VFX GraphWorking with Unity Shader GraphOptimizing VFX for stable work in real life timesCreation and preparation of art (textures, masks, auxiliary elements) for effectsCoop
We are looking for a VFX Artist to join a team developing complex simulation solutions for PC and VR simulators. This is not game-dev in the classical sense - it is work with engineering systems, hardware integration and long-term projects with real practical application.
Responsibilities:
- Creating 3D visual effects in Unity VFX Graph
- Working with Unity Shader Graph
- Optimizing VFX for stable work in real life times
- Creation and preparation of art (textures, masks, auxiliary elements) for effects
- Cooperation with game designers and programmers
Expectations from the candidate:
- Experience in creating 3D effects in Unity VFX Graph
- Practical experience with Unity Shader Graph
- Understanding the principles of work, optimization and VFX performance
- Experience creating and preparing art for visual effects
Preferred:
- Experience creating 3D models
- Experience with Blender and/or Maya
- Basic knowledge of C#
- Basic knowledge of HLSL and ability to write or edit shaders
- Skills in working with git
criteria.
Opportunity to work in a field related to the defense industryHow to apply:
Send your resume or a short message about yourself to [email] or [where]. It will be an advantage if you show a portfolio with examples of VFX work.