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Unity Level Designer (3+ Month Contract) in Farom Studio

1 December

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Farom Studio

Farom Studio

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0 reviews
Without experience
Odesa
Full-time work
Unity Level Designer (3+ Month Contract) remote.Responsibilities:Design and block out gameplay levels for an active Unity projectBuild clear player flow, pacing, and encounter layoutCreate blockouts and iterate quickly based on feedbackWork with Unity Scene tools, ProBuilder, and terrain systemsCollaborate daily with design, art, and programming teamsOptimize levels for stable performanceMaintain concise documentation for implemented locationsRequirements:Proven experience as a Level Designer in

Unity Level Designer (3+ Month Contract) remote.


Responsibilities:
Design and block out gameplay levels for an active Unity project
Build clear player flow, pacing, and encounter layout
Create blockouts and iterate quickly based on feedback
Work with Unity Scene tools, ProBuilder, and terrain systems
Collaborate daily with design, art, and programming teams
Optimize levels for stable performance
Maintain concise documentation for implemented locations

Requirements:
Proven experience as a Level Designer in Unity
Strong understanding of level flow, composition, and player guidance
Confident use of Unity tools (ProBuilder, prefabs, lighting basics)
Experience with Plastic / Unity VCS
Ability to deliver high-quality blockouts under tight deadlines
Portfolio with playable level examples

Nice to Have:
Experience with shooters or tactical gameplay
Basic C# understanding
Environment art or lighting experience

Contract Details:
Duration: 3+ months (extension possible)
Format: Remote
Schedule: Full-time contractor / outsource.

CV+portfolio please

Without experience
Odesa
Full-time work
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