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Unity Developer (AR/VR/MR) in Qualium Systems

21 January

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Qualium Systems

Qualium Systems

0
0 reviews
Without experience
Kharkiv
Full-time work

Translated by Google

We are looking for a Unity Developer (Middle) to participate in the development of AR/VR/MR solutions. These are not game development projects - you will work on applied applications (educational, medical, industrial, corporate solutions). We need a developer with strong programming, a deep understanding of the Unity architecture and the ability to build effective technical solutions.Requirements:Experience in Unity (from 2 to 5 years).Strong knowledge of C# and OOP principles, SOLID, Design Pat

We are looking for a Unity Developer (Middle) to participate in the development of AR/VR/MR solutions. These are not game development projects - you will work on applied applications (educational, medical, industrial, corporate solutions). We need a developer with strong programming, a deep understanding of the Unity architecture and the ability to build effective technical solutions.

Requirements:

  • Experience in Unity (from 2 to 5 years).
  • Strong knowledge of C# and OOP principles, SOLID, Design Patterns.
  • Deep understanding of Unity architecture, its life cycle, event system, memory management.
  • Experience with AR/VR/MR platforms (for example: Meta Quest, HoloLens, Magic Leap, Nreal, HTC Vive XR).
  • Experience with XR Interaction Toolkit, OpenXR.
  • Understanding performance optimization for real-time applications.
  • Experience with UI Toolkit or uGUI.
  • Confidential experience with Git, Unity Package Manager.

Responsibilities:

  • Development of applied AR/VR/MR applications in Unity.
  • Building the architecture of projects and components.
  • Integration of SDKs/plugins for XR-platforms, external devices or middleware.
  • Optimization of application performance for target devices.
  • Working with 3D content, UI, script logic.
  • Interaction with UI/UX, 3D and backend.
  • Participation in internal code review, support of existing code.

Will be a plus:

  • Experience with AR Foundation, URP/HDRP, Compute Shaders.
  • Work with Firebase, REST API, WebSocket.
  • Experience with addressable assets, asset bundles.
  • Knowledge of Unreal Engine or others. game engines as an orientation.
  • Understanding how Android-based AR headsets (for example, Nreal) work.

We offer:

  • Full-time employment;
  • Remote collaboration;
  • Flexible working schedule;
  • 20 days of paid vacation;
  • 10 days of paid sick leave per year;
  • Compensation for professional certification and training as needed;
  • Company reimburses taxes.

Translated by Google

Without experience
Kharkiv
Full-time work
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