We are looking for a Unity Developer (Middle) to participate in the development of AR/VR/MR solutions. These are not game development projects - you will work on applied applications (educational, medical, industrial, corporate solutions). We need a developer with strong programming, a deep understanding of the Unity architecture and the ability to build effective technical solutions.Requirements:Experience in Unity (from 2 to 5 years).Strong knowledge of C# and OOP principles, SOLID, Design Pat
We are looking for a Unity Developer (Middle) to participate in the development of AR/VR/MR solutions. These are not game development projects - you will work on applied applications (educational, medical, industrial, corporate solutions). We need a developer with strong programming, a deep understanding of the Unity architecture and the ability to build effective technical solutions.
Requirements:
- Experience in Unity (from 2 to 5 years).
- Strong knowledge of C# and OOP principles, SOLID, Design Patterns.
- Deep understanding of Unity architecture, its life cycle, event system, memory management.
- Experience with AR/VR/MR platforms (for example: Meta Quest, HoloLens, Magic Leap, Nreal, HTC Vive XR).
- Experience with XR Interaction Toolkit, OpenXR.
- Understanding performance optimization for real-time applications.
- Experience with UI Toolkit or uGUI.
- Confidential experience with Git, Unity Package Manager.
Responsibilities:
- Development of applied AR/VR/MR applications in Unity.
- Building the architecture of projects and components.
- Integration of SDKs/plugins for XR-platforms, external devices or middleware.
- Optimization of application performance for target devices.
- Working with 3D content, UI, script logic.
- Interaction with UI/UX, 3D and backend.
- Participation in internal code review, support of existing code.
Will be a plus:
- Experience with AR Foundation, URP/HDRP, Compute Shaders.
- Work with Firebase, REST API, WebSocket.
- Experience with addressable assets, asset bundles.
- Knowledge of Unreal Engine or others. game engines as an orientation.
- Understanding how Android-based AR headsets (for example, Nreal) work.
We offer:
- Full-time employment;
- Remote collaboration;
- Flexible working schedule;
- 20 days of paid vacation;
- 10 days of paid sick leave per year;
- Compensation for professional certification and training as needed;
- Company reimburses taxes.