About Gunzilla GamesFounded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry. Gunzilla
About Gunzilla GamesFounded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry. Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer. The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).OUR VALUESPlayers First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.About The JobGunzilla Games is looking for a Junior Technical Artist (Unreal Engine) to join us in working on our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, available as Early Access on PlayStation®5, Xbox® Series X|S and PC now.ResponsibilitiesWork with Design and Art to create best practices and optimal workflows for level buildingAnalyse memory/performance concerns throughout a project's developmentCreate efficient and user-friendly Master Materials and Material Functions for use in-gameStreamline workflow by proactively finding solutions and by working with production teamsResearch and develop prototypes for Unreal Engine pipelines and help bring your co-workers’ ideas to lifeWork together with the Technical Art team as the problem-solving unit of the projectRequirementsBroad understanding of the Unreal Engine such as Blueprints, Level Streaming, or ProfilingA good understanding of C++ and Unreal Engine’s Editor C++ APIA good understanding of modern Rendering TechniquesExpert knowledge of major performance related topicsAble to collaborate and work well with teams from various disciplinesTake ownership of shippable quality content/systems that are memory efficient and performantAbility to think out-of-the-box to overcome technical challengesGUNZILLA OFFERSUnlimited Paid VacationPaid Sick LeaveFlexible WorkingWork from HomeHealth InsuranceBonusesEnglish / German CoursesPublic TransportationRelocation & Accommodation SupportOffice Perks & Gym MembershipSome benefits may vary depending on Location & positionCOME AS YOU AREVideogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.THE RECRUITMENT PROCESSHere’s what you can expect when applying at Gunzilla.Click on "Apply Here" on the page of the role and send us your CV via email.If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.Some roles require a competency test, which the recruitment team will support you on.Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.Following your interview, we’ll contact you either way.If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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Дизайн, Мистецтво/Креатив і Інформаційні технології
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