I specialize in building immersive experiences using Babylon.js, with a strong focus on WebGPU, WebGL, and real-time rendering.
I have experience developing multiplayer MMORPGs, implementing AI-driven NPCs, and working with WebXR hand tracking for VR/AR applications. My stack includes JavaScript, TypeScript, Node.js, Express, and MongoDB, along with Socket.io and Colyseus for real-time multiplayer networking.
For physics and game mechanics, I use Havok Physics and Rapier. I also have experience integrating TensorFlow.js for AI and procedural generation in games. My workflow is powered by Vite, and I deploy projects using Tauri, Vercel, and GitHub.
I’m always exploring new technologies, optimizing performance, and pushing the limits of browser-based 3D gaming. Open to exciting opportunities and collaborations