A GD Generalist with 15 years of experience in Game Development (12 years in Game Design) – this involves working with all development cycles (market research, pitch/specification and CMS development, prototyping, level design, design, analytics, art direction, project management, and close collaboration with all departments).
I also provide related skills for graphic content and UX roles – that is, I provide sketches and references to artists/3D designers, mockups to UI designers, and storyboards to animators.