Posted more than 30 days ago
Specialization:
3D Animation
Considering options
Full-time office work
Part-time work
Remote work (full-time)
Freelance (one-time projects)
Relocate
3d artist
I've been in 3D for over 2 years now.
In this short time, I mastered such programs as: Autodesk Maya, UVLayout, ZBrush, Substance Painter, Marvelous Designer, Marmoset Toolbag.
In this connection, I acquired such skills for work as: low and high poly modeling, UV maping, Sculpting, Retopology, PBR textures, Render.
Acquainted with the basic concepts of rigging and skinning.
I am currently in the process of learning Unreal Engine 4 in the Level Artist specification.
I try not to stand still, study new programs and gain knowledge that will be useful in my work.
In addition to 3D, I am also fond of sports.
At the moment I am at the beginning of my career and I will be glad to have any opportunity to prove myself as a good specialist.
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