Posted more than 30 days ago
Specialization:
3D Animation
Considering options
Full-time office work
Part-time work
Remote work (full-time)
Freelance (one-time projects)
Relocate
Designed and modeled various environment and assets ensuring that all projects were completed in a timely manner.
Open for new opportunities.
Maya - modeling low-poly objects, modeling high-poly objects for smoothing (smooth), correct unfolding of the model (UV mapping in UV Editor).
3ds Max - modeling low poly objects, modeling high poly objects for smoothing (smooth) 3d-Coat - Hand-paint texturing Substance Painter - PBR texturing RizomUV - unwrapping the model and packing UVs taking into account padding Zbrush - sculpting Retopology in Maya Marmoset toolbag - baking Normal maps , AO and final render with light placement Basic knowledge of rigging, skinning and Photoshop animation - image post-processing
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