Posted more than 30 days ago
Specialization:
3D Animation
Considering options
Full-time office work
Part-time work
Remote work (full-time)
Freelance (one-time projects)
Relocate
3d artist
Modeling low-poly and high-poly models (3dsmax, Zbrush, basic knowledge of working in Maya and Marvelous Designer).
Retopology (3D-coat) and by means of Z-remesher in Zbrush.
Scanning, baking maps (normal map, curvature, ambient, etc) - marmoset, 3dsmax and substance painter.
Texturing with Substance Painter and Ddo, Photoshop.
Creating textures in Substance Designer.
Importing and configuring game assets in the engine.
(Unreal Engine)
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