MAR 2021 - SEPT 2022 - Polygonster Studio
As an 3D artist at Polygonster Studio i have been working on making a game-ready models with full pipeline for such companies as Promethean AI, Saber Interactive, Tiny Build, Sociologics
SEPT 2022 - FEB 2023 - 801 Studio
My main duty was gameready props creation at 801 Studio. I had an opportunity to work both with hardsurace and cloth assets. There were following stages of model creation in my responsibilities: references gathering, blocking, making of detailed high poly and optimized low poly model versions, UV unwrapping, baking, texturing, collision creation, exporting to game engines.
FEB 2023 - NOW - Polygonster Studio
During this work period i have been developing complex UE5 scene for studio portfolio. My tasks included creation of game-ready props, modular pieces,Unreal shaders and dynamic illumination setup.