Posted more than 30 days ago
Specialization:
3D Animation
Considering options
Full-time office work
Part-time work
Remote work (full-time)
Freelance (one-time projects)
Relocate
I make characters in Zbrush/Blender with retopology/modeling in Maya/3Ds Max/Topogun/Blender, textures in
Substance Painter and rigging in Maya/Blender.
I really appreciate the opportunity to get feedback in my work, because it helps to create quality characters.
Education
Art College Salvador Dali. Design.
Bachelor
September 2015
- May 2020
Academy of Contemporary Art Salvador Dali. Bachelor. Design.
Specialist
September 2015
- May 2021
Experience
2D Artist
August 2020
- September 2020
I painted the cover of the music album of the Ukrainian music group The Space Machine
3D Character Artist
Fivver
March 2022
Sculpting characters Zbrush: retopology Topogun, UV-mapping Maya; baking maps normal, AO, Roughness, etc.; texturing Substance Painter; rigging, skinning Maya
3D Character Artist
Walla Walla Studio
May 2022
- May 2022
Sculpting Zbrush: retopology, UV-mapping Maya; baking maps normal, Roughness, etc.; texturing Substance Painter.
3D Artist
ANVI
December 2022
Sculpting Zbrush: retopology, UV-mapping Maya; baking maps normal, Roughness, etc.; texturing Substance Painter.
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