Размещайте вакансии
Нанимайте без комиссий
Опыт работы в Unity (8+лет), разработчик игр (16+лет), английский язык на уровне B1.
Огромный опыт работы с устаревшими проектами (улучшение, рефакторинг, архитектура, live ops).
Очень организованный, с хорошими навыками оценки и решения проблем.
Понимание требований клиентов и информирование о ходе реализации проектов являются основными ценностями в достижении долгосрочных деловых отношений.
Testing mobile (old phones) games
Bug creating, game design feedback, etc.
Mobile, PC and Console games.
Level design, scripting logic, implementing UIs, balance, localization, mentoring.
Squirrel, Google Sheets, SVN.
PC/Mac Hidden Object games.
Managing teams (3-12 people), scripting, game design, animations, particles, mentoring, recruiting.
LUA, Javascript, Adobe Photoshop, Adobe After Effects, Adobe Flash, Word/Exel/Google Docs/Sheets, Jira, Redmine, SVN.
Mobile GTA-like project.
Discuss/write project documentation, project and tasks creation/estimation, leading and mentoring the developers (Juniors/Junior+ Unity), code review, physical systems (car/boat racing), AI systems (pedestrians/enemies/cars/boats), performance optimization, analytics, ads, in-app purchases.
Unity C# / Javascript, MS Visual Studio, Git, Jira, Google Docs/Sheets.
Mobile midcore hybrid of tower defense and hero survival.
Write project documentation, tasks estimation, implement architecture, create enemies behaviors, create separate level editor, create different game modes, create outside localization and balance systems, create few different UI systems, implement analytics, implement achievements, in-app purchases, leaderboards, sounds, performance optimization, porting.
Unity C#, MS Visual Studio, Git, Jira, Google Docs/Sheets.
Lots (40+) of mobile projects, from hyper-casual to hybrid, midcore, arcade and 3D simulators.
Discuss/write project documentation, projects and tasks creation/estimation, architecture implementing, leading and mentoring developers (2-6 people, from Junior to Senior levels), performance optimization, code review, analytics and ads implementing, developing editor tools and libraries, localization, sound, etc.
Unity C# / Javascript, ragdolls, physics, Zenject, ECS (Dots), mesh bodyshapes, generating mesh, MS Visual Studio, Adobe Photoshop, Adobe After Effects, Git, Trello, Assana, Google Docs/Sheets.
Casual mobile simulator of the real mechanical automat Gachapon (japanese collection toys).
Develop a project from scratch. Building architecture, implement all graphics and animations, build UI system (merged with 3D views), writing documentation, project estimation, code review, analytics, sounds.
Unity C#, Zenject, Addressables, async programming, Rider, Git, Jira, Confluence.
Similar to gambling mobile project. Without brood random (based on players reaction speed).
Client-server communication (on client side), data parsing, slots module (bought as asset) logic improving, UI implementing (leaderboards, history, rooms list, inner store, etc.), purchases, architecture improving, writing documentation, code review, analytics.
Unity C#, Zenject, MVC, REST API (http), async programming, Rider, Git, Jira, Confluence.
Big mobile casual project, with link mechanic and lots of complex mechanics with different types of dots. Very legacy (8+ y.).
Implement new board mechanics and support older mechanics (fix/improve). Implement new analytics events, fix/improve others, writing documentation, code review.
Unity C#, Rider, Git, Jira, Confluence.