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Досвідчений розробник відеоігор і технічний директор
MyWhoosh virtual cycling system.
● Established and overviewed engineering processes with respect to the deadlines, backend system, and product releases with new features. ● Defined and outlined the project technology stack and infrastructure ● Contributed to Software Strategy ● Defined and outlined the Game technology design and architecture with utilization of UE5 World Partition, Procedural Content Generation frameworks, and VSM. ● Organized and managed the engineering, QA, production teams communication pipeline and workflow to deliver the virtual cycling project verified and tested. ● Established and organized work and data flows between Game Play, Technology Core, Infrastructure and Backend, Art teams to develop and deliver the cycling highly multiplayer computer sport game and environment according to the specification, demands, and release dates - MyWhoosh. ● Leadershipped and managed the engineering teams to successfully port the project to Unreal Engine 5 technology.